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  <id>tag:dreamwidth.org,2013-01-21:1950469</id>
  <title>Bell Swan Ω "Shell Bell"</title>
  <subtitle>Bell Swan Ω "Shell Bell"</subtitle>
  <author>
    <name>Bell Swan Ω "Shell Bell"</name>
  </author>
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  <updated>2013-08-05T16:47:41Z</updated>
  <dw:journal username="she_sells_seashells" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:5866</id>
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    <title>beside herself</title>
    <published>2013-08-05T16:47:41Z</published>
    <updated>2013-08-05T16:47:41Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>69</dw:reply-count>
    <content type="html">Shell Bell is currently explaining to her Director of Media that, yes, if she is gone, he is supposed to take orders from the duck, just like the Imperial Consort said.  Neptune is nestling in Shell Bell's arms comfortably.  The Director of Media is also now supposed to meet Jane and coordinate with his opposite numbers in Origin and Aurum about setting up an interworld generally-accessible internet with the use of ansibles.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=5866" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:5420</id>
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    <title>at the door</title>
    <published>2013-07-29T00:10:24Z</published>
    <updated>2013-07-29T00:10:24Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>156</dw:reply-count>
    <content type="html">The Bells are assembled, except the ones missing into the unknown world.&lt;br /&gt;&lt;br /&gt;Shell Bell opens her aura up as far as it will go.  (Back in Atlantis, Neptune glows with the spillover, snuggled up to Tinia.)&lt;br /&gt;&lt;br /&gt;She reaches for the door.&lt;br /&gt;&lt;br /&gt;She gets Atlantis.&lt;br /&gt;&lt;br /&gt;She tries again and gets Downside.&lt;br /&gt;&lt;br /&gt;"It doesn't look like I can get it," she says softly.  "It looks like they're stuck until -"&lt;br /&gt;&lt;br /&gt;The door opens, again.&lt;br /&gt;&lt;br /&gt;"Thank fucking everything," Aegis says, "hello.  Aether, Celo - these are - everybody and then some."&lt;br /&gt;&lt;br /&gt;"Tab," supplies Tab.&lt;br /&gt;&lt;br /&gt;Meanwhile, Glass staggers in the direction of the bathroom.  [THAT IS NOT A NICE WORLD.]&lt;br /&gt;&lt;br /&gt;[We fucking KNOW,] says Aegis, [how broke is Jane?]&lt;br /&gt;&lt;br /&gt;[Very broke,] says Juliet, [tried a tenner, didn't go.]&lt;br /&gt;&lt;br /&gt;[I might be able to do something now you're here,] Stella says, [with aura.]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=5420" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:5349</id>
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    <title>in chronicle</title>
    <published>2013-07-01T21:27:29Z</published>
    <updated>2013-07-01T21:27:29Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>181</dw:reply-count>
    <content type="html">When Shell Bell opens the door to Chronicle, she gets the attic Kiawen first led her to.  In she steps, trailed by Juliet, Aurora, and Agent Honey.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=5349" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:5023</id>
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    <title>on our own</title>
    <published>2013-05-02T07:34:11Z</published>
    <updated>2013-05-02T07:34:11Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>5</dw:reply-count>
    <content type="html">Shell Bell's not anywhere near the Janepoint, nor talking to Jane, when the node in the palace starts beeping like it's getting paid.  It will go right on tirelessly beeping until someone pays attention to it, but it doesn't have to be Bell.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=5023" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:4726</id>
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    <title>in the palace</title>
    <published>2013-04-20T19:16:44Z</published>
    <updated>2013-04-20T19:16:44Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>417</dw:reply-count>
    <content type="html">Everyone pops in.  All the Bells, all the Jokers - except for &lt;em&gt;the&lt;/em&gt; Joker, who is missing for some reason - and the Bells immediately, without having to speak, divide their tasks amongst themselves.  Stella and Angela and Pattern and Cam start brainstorming solutions - not implementing them, yet, just generating ideas that might work depending on what they're dealing with.  Golden, as the one who's actually had her mind read by a loved one - albeit under more controlled circumstances - is working with Shell Bell, the other previously broken-beyond-recognition Bell, on coming up with a plan to help walk Isibel through recovery after they fix this somehow.  Cam eventually folds into this conversation from the other since he's the one with a talking notebook; if they can find Isibel's old books they might be able to turn them into something that could help more actively.  Rose is peering into Isibel's mindscape, looking for visible damage that she can just heal directly.  Amariah's popping back into Milliways and forcing the door to the elf's world so she can drop a Janepoint in the cave to keep it temporally synced, then coming back and joining Juliet and Aegis in interrogating the demon and the waking dragon about what exactly they have done to Isibel.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=4726" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:4465</id>
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    <title>at home and abroad</title>
    <published>2013-03-19T17:36:10Z</published>
    <updated>2013-03-19T18:35:25Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>134</dw:reply-count>
    <content type="html">Shell Bell goes home with her Sherlock and puts a Jane-point in her floating palace.  There's no Internet to speak of in Atlantis right now, but there's a little snack in the moon city - Jane gets a half-ansible plugged into a deserted office terminal and uses Shell Bell's ring to pull away the other half into her Belltower hub - and some in District Three - another half-ansible to this largely self-contained network, this one in Tony and Sherlock's house.&lt;br /&gt;&lt;br /&gt;She'll figure out how to announce the imminent return of the dead soon.  First, there's a stray Sherlock back in Milliways who may need a merger - depending on how he came to be dead - and who may have a Jarvis at home to be networked with the other one.  There's also at least one Jarvis that she's the only Bell to have met - the one belonging to the lone Tony who has no Sherlock to match - and so she's the one who's going to go extend the offer to that one.  (And politely inquire if Jane may eat that Internet, too, less Jarvis, and have an ansible point installed.  There's no reason for Pattern to have to do &lt;em&gt;all&lt;/em&gt; the work.  That world might not even be hooked up to Downside already; she should check in with that Tony and with Darcy and perhaps Heimdall about the subject.)&lt;br /&gt;&lt;br /&gt;Also -&lt;br /&gt;&lt;br /&gt;[Hey, Bells, after we're all settled down some, let's throw a party to celebrate fixing Downside.]  Jane can relay through their ansible gems; she counts as being in every world she's got her tendrils into.&lt;br /&gt;&lt;br /&gt;[I'll host on Mars,] Stella volunteers at once.&lt;br /&gt;&lt;br /&gt;Shell Bell smiles.&lt;br /&gt;&lt;br /&gt;She gives her Sherlock a kiss and asks to go back to Milliways to see about some Jarvises.&lt;br /&gt;&lt;br /&gt;Jane, ever-obliging, picks her up and puts her down.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=4465" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:4306</id>
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    <title>in between moments</title>
    <published>2013-02-27T21:33:20Z</published>
    <updated>2013-02-27T21:33:20Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>398</dw:reply-count>
    <content type="html">Shell Bell has not found Milliways by herself since the occasion on which she first met Sherlock.&lt;br /&gt;&lt;br /&gt;Today, after eight months, she does.&lt;br /&gt;&lt;br /&gt;She makes sure that Sherlock and Tony are both awake, finds that they are but do not want to join her in the bar today unless she finds something interesting, checks her coin supply and finds it sufficient, and steps through.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=4306" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:4026</id>
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    <title>on trial</title>
    <published>2013-02-12T21:36:42Z</published>
    <updated>2013-02-12T21:36:42Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>17</dw:reply-count>
    <content type="html">Bell goes a-hiring.  Magic is of considerable use in sorting applicants; she narrows thousands down to manageable dozens before she even meets them.&lt;br /&gt;&lt;br /&gt;The fact that she has abolished the Hunger Games - she for some reason had to make an announcement about this; people were unclear on the concept of &lt;em&gt;benevolent&lt;/em&gt; dictatorship - means that the Career facilities have been abandoned by their students and their staff are out of work.  She writes a retraining pamphlet, but here at least are a handful of school-shaped locations where she can start to funnel Capitol children.  They don't have room for everyone.  She hires caretakers and teachers; she magics up another building in the hole in the ground where the Capitol once sat.&lt;br /&gt;&lt;br /&gt;(She will put facilities there, but not her own capitol; for capitol purposes this is tainted ground.  For the time being she's still operating out of Sherlock and Tony's house, not that she's made this public.  Ultimately she plans to transition into an artificial island.  Which will habitually sit in the water, off the coast of Four, but will be possible to render airborne as desired.)&lt;br /&gt;&lt;br /&gt;She casually renders tracker-jackers extinct on the first occasion she thinks about it.&lt;br /&gt;&lt;br /&gt;When there are places to put each Capitol minor, she formally declares everyone age fourteen and under innocent, and situates the ones willing to leave where they're at and all the ones who can't form preferences yet divided between the three ex-Career schools and the new one.  They'd all fit in the new one, but this way personality conflicts or similar can be handled by simple transfers, and the ones in the District are better situated to put the kids in contact with potential adopting families anyway.&lt;br /&gt;&lt;br /&gt;Kids fifteen and up have sometimes started internships.  She expects to find most of them innocent too - heck, she expects to find most of the adults innocent - but that is the age at which she begins trials.&lt;br /&gt;&lt;br /&gt;The trials - such as they are - are fairly summary.  A decent fraction of Avoxes committed actual crimes.  These have their tongues restored - she is not a barbarian - but they have to stay on the moon, with everyone protected by the new ground rules.  The others are sent back to wherever they came from, if all they did was try to run away or sass a Peacekeeper.&lt;br /&gt;&lt;br /&gt;She takes down the fences.&lt;br /&gt;&lt;br /&gt;She hands out cornucopias like they're confetti.&lt;br /&gt;&lt;br /&gt;She consigns every Capitol resident who worked on the Hunger Games in any capacity except - grudgingly - the stylists and prep teams, to a life on the moon.&lt;br /&gt;&lt;br /&gt;She interviews the stylists case-by-case and finds them personally repellent but not, probably, dangerous, and they get to go home.&lt;br /&gt;&lt;br /&gt;Everyone in Snow's administration, with the exception of one pathetic intern who spent her one month on the job working on a proposal to offer more generous tesserae terms in what seems to have been a genuine if twisted attempt to be helpful: mooned.&lt;br /&gt;&lt;br /&gt;Most of the useless typical Capitol people: not mooned.  (Although she does screen them for bad behavior first.  Unless their "employees" decide to put in personal appeals, everyone who has ever hired the intimate services of a coerced Games victor: is mooned.)&lt;br /&gt;&lt;br /&gt;She magics up another building.  This one is sort of a hostel for those who leave the Moon and are not of an age to be likely to find adoptive families.  And by the time she needs to staff this one, she has District Thirteen employees, courtesy of Coin, to man the place and provide slightly more lucid career counseling than what the reeling District residents could produce.  Careers per se are not going to be strictly necessary anymore, but people do like to have things to do with themselves.&lt;br /&gt;&lt;br /&gt;Not everyone's thing to do with themselves can be being the Empress of Atlantis.  On a floating island with a castle made of coral and stained glass.  With a beautiful consort by her side who radiates love and magic.&lt;br /&gt;&lt;br /&gt;(Bell makes herself her Coral Palace by the end of week two of the Capitol's relocation.  She is not really patient when she does not have to be.)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=4026" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:3768</id>
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    <title>upon the moon</title>
    <published>2013-02-10T06:11:46Z</published>
    <updated>2013-02-10T06:11:46Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>36</dw:reply-count>
    <content type="html">Bell and Sherlock haven't worked up to star-manufacture yet, but Bell has a couple dozen declawed "starter" stars from Stella in that shimmery black color that Alice makes.  (Sherlock's coins are a pale pearly grey.  Shell Bell thinks they are much prettier.)  She uses several of these to place revised versions of Stella's ground rules - on Earth, and on the Moon - and then one to scoop up the whole Capitol and put it quite literally on the Moon.&lt;br /&gt;&lt;br /&gt;She is even kind enough to hexagon everyone who &lt;em&gt;lives&lt;/em&gt; in the Capitol but is not there at that moment back into their homes before making the transfer.  (People who do not live in the Capitol but are there anyway she wants to investigate.  Most of them will probably go home without incident.  Some of them may be... problems.)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=3768" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:3536</id>
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    <title>on top of the world</title>
    <published>2013-02-08T08:24:33Z</published>
    <updated>2013-02-08T08:24:33Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>122</dw:reply-count>
    <content type="html">Shell Bell is dancing on literal air when they leave Milliways.&lt;br /&gt;&lt;br /&gt;Stella is an even more fortuitous find than Amariah was, and Amariah was amazing.  Stella has given her &lt;em&gt;everything she needs&lt;/em&gt;.  Stella is a Space Empress and Shell Bell is going to follow right after her, probably with slightly less Space.&lt;br /&gt;&lt;br /&gt;The fact that Shell Bell has to torture her girlfriend to accomplish anything in this department is a mood dampener, but she went and had a look at the memories of those "tastes" Stella provided and - well.  They're bordered pale, even the big one.  She's spooked about looking any closer; she managed to neglect to ask Stella before she went back to her Empire if looking at pain-related thoughts &lt;em&gt;hurts&lt;/em&gt;.  She looked at the square-sized memory and it was... too close to call.  Stella might not even know the answer - mental opacity could easily interact somehow with mindreading.  Stella might be protected against painful reading where Shell Bell, with only a wished-for imitation, might not.&lt;br /&gt;&lt;br /&gt;But Sherlock seems content, and so -&lt;br /&gt;&lt;br /&gt;"We're gonna take over the &lt;em&gt;wo-orld&lt;/em&gt;, we're gonna take over the &lt;em&gt;world&lt;/em&gt;, we're gonna take over the &lt;em&gt;wooooorld&lt;/em&gt;," Bell sings, dancing into the house from the bar.  (She can &lt;em&gt;dance&lt;/em&gt; now.  She is not in the least danger of tripping, wouldn't be even if her feet were touching the ground, and if she does anyway, she will &lt;em&gt;float&lt;/em&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=3536" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:3101</id>
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    <title>in a heap of people</title>
    <published>2013-02-06T18:11:25Z</published>
    <updated>2013-02-06T18:11:25Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>156</dw:reply-count>
    <content type="html">They go home after a couple of days, without incident.  The colors in Bell's hair are fading, albeit incompletely.&lt;br /&gt;&lt;br /&gt;A bit later, when there is not the question of whether Sherlock can accompany her unnoticed, Tony finds a door and in they go.&lt;br /&gt;&lt;br /&gt;Other Sherlock - whether this is their other Sherlock or some &lt;em&gt;other&lt;/em&gt; other Sherlock, Bell cannot be immediately sure - is in the main bar area.  Bell waves!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=3101" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:2973</id>
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    <title>at the memorial dome</title>
    <published>2013-02-05T04:15:52Z</published>
    <updated>2013-02-05T04:16:11Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>91</dw:reply-count>
    <content type="html">Shell Bell tries not to think too hard about Tony's sketchy Capitol friends or why they'd send him a train.  She stows away for the short trip.  She wears her godawful &lt;em&gt;stupid&lt;/em&gt; dress.  She paints triangles over her eyes and her cheeks, and squares around them, and she irons ringlets into her carefully divided hair, pins it up, and attaches the hat to the heap of white and blue.&lt;br /&gt;&lt;br /&gt;She tucks her amulet under her neckline - the chain is fine enough to look like some more conventional piece of jewelry.&lt;br /&gt;&lt;br /&gt;She holds her stick in her hand and stuffs her hand in her pocket.&lt;br /&gt;&lt;br /&gt;It's early when they get there, barely dawn.  The poll workers are setting up, but voters haven't accumulated yet.&lt;br /&gt;&lt;br /&gt;She scopes out a starting place.&lt;br /&gt;&lt;br /&gt;Leaning on a wall of a building across the street, pretending to be bored, forgetting not to chew her lip and tasting makeup - she finds one.&lt;br /&gt;&lt;br /&gt;There are decorative torches, here and there, and &lt;em&gt;that&lt;/em&gt; one has a bit of the Panem flag dangling quite near it in the calm.  The flag has a cord.  The cord touches the arch of the dome.  From there she can get everything.&lt;br /&gt;&lt;br /&gt;She waits for Sherlock to find where they'll duck when the panic starts.  And when she gets the nod...&lt;br /&gt;&lt;br /&gt;She assumes control of the torch.  Yes, it's real fire, that's useful.&lt;br /&gt;&lt;br /&gt;It flickers, it sways, it leaps.&lt;br /&gt;&lt;br /&gt;It touches the flag, and maybe it wouldn't have caught, normally, but she &lt;em&gt;makes&lt;/em&gt; it catch.  The flag goes up in smoke; the cord catches and burns.&lt;br /&gt;&lt;br /&gt;She sends the fire a quarter of the way around the circle at the base of the domed roof, first, before letting it climb any higher.  She can still see all of the borders of the fire, but it's going to be implausible for her to keep it that way much longer.&lt;br /&gt;&lt;br /&gt;People have started to notice - a poll worker, someone walking her dog.  They don't seem to know what to do about it.&lt;br /&gt;&lt;br /&gt;"Time to duck out of sight?" she murmurs to Sherlock in her best imitation of a Capitol accent.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=2973" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:2663</id>
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    <title>in a supposed democracy</title>
    <published>2013-02-04T17:06:10Z</published>
    <updated>2013-02-04T17:06:10Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>172</dw:reply-count>
    <content type="html">Snow's death is announced on television the day after it happens.  The announcer speaks of "sudden illness".&lt;br /&gt;&lt;br /&gt;There are going to be emergency elections to replace him in three days.  Without advance notice and the standard scheduling of elections, they're going to be setting up polling places in the Capitol at a limited number of sites.  Some outlying neighborhoods will be served by schools and the like.  But most of the city will be congregating at the Memorial Dome to cast their votes for the next president.&lt;br /&gt;&lt;br /&gt;(There follow thirty solid minutes of campaign ads.  The district imports comptroller, the chairman of the traffic control commission and former Gamemaker, the deceased Snow's personal assistant, and a handful of lesser individuals are running.  Bell hates them all.)&lt;br /&gt;&lt;br /&gt;"Suppose the Memorial Dome caught fire," she says to Sherlock and Tony, frowning at the TV.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=2663" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:2548</id>
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    <title>in defiance of the capitol</title>
    <published>2013-02-04T00:56:57Z</published>
    <updated>2013-02-04T00:56:57Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>40</dw:reply-count>
    <content type="html">A reasonable amount of time later, when the Belltower is presentable even to magical Empresses of this or that, Bell and Sherlock and Tony take Isabella and Path and Kas and Petaal home with them.&lt;br /&gt;&lt;br /&gt;"You're going to have to show her what she needs," Bell says to the Starks.  "I don't know which locations or objects are relevant.  Or which of you is going to be her someone-he-met focus."&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=2548" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:2279</id>
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    <title>in control of an inferno</title>
    <published>2013-01-30T18:01:44Z</published>
    <updated>2013-01-30T18:01:57Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>927</dw:reply-count>
    <content type="html">The following morning, Bell hears what sounds like a fire alarm.  It's not in their building - it's at least a block away.  From her window, she can clearly see the house that's caught, near the train station, and just as clearly see that there isn't any bucket brigade handling it yet.&lt;br /&gt;&lt;br /&gt;She seizes her wand from the nightstand and assumes control over the fire; if there's anyone in the unburnt part of the house they'll be able to get out.  "SHERLOCK!  TONY!" she calls.&lt;br /&gt;&lt;br /&gt;Bell wants a second opinion before she snakes this fire down the corner of the house and over the grass to destroy the train station.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=2279" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:2031</id>
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    <title>in district three</title>
    <published>2013-01-28T18:48:12Z</published>
    <updated>2013-01-28T18:48:12Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>252</dw:reply-count>
    <content type="html">Shell Bell doesn't get off the train immediately when they hit District Three.  Tony has one last miserable speech to deliver, and the train will then stick around long enough for everything to be unloaded.  Bell sits tight in Sherlock's compartment with the TV on, keeps her wits about her, and awaits cues from either Stark twin.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=2031" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:1769</id>
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    <title>along the tracks</title>
    <published>2013-01-27T23:22:38Z</published>
    <updated>2013-01-27T23:22:38Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>76</dw:reply-count>
    <content type="html">Bell can listen as fast as she can read.  Paper would be &lt;em&gt;better&lt;/em&gt; for recording her life, but with her nifty little device, it's a close contest; besides, she's used to this.  She glances at Sherlock occasionally while she directs the playback to skip around, reviewing this chat on physics and that on why Panem is economically implausible and the other on what books she ought to read (she thinks she's read them all, now, but she may as well check again if she'll be ushered back to Milliways at any moment.)&lt;br /&gt;&lt;br /&gt;Usually Bell doesn't even reveal the recorder's existence in front of anyone.  Having crossed that hurdle, she doesn't mind that she has to speak aloud in front of Sherlock to find what she's looking for.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=1769" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:1419</id>
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    <title>in a forest of legs</title>
    <published>2013-01-26T18:46:00Z</published>
    <updated>2013-01-26T18:46:00Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>120</dw:reply-count>
    <content type="html">The second time ever Bell finds to Milliways, she is better prepared.  She has a bigger bag of shells with her, and she knows that she'll need to pace herself with the food to stay as long as she can.&lt;br /&gt;&lt;br /&gt;She is still six.  As far as she can tell, she is the only child in the place - everyone else is an adult or at least in their mid to late teens.&lt;br /&gt;&lt;br /&gt;Except - oh, there is a girl her age, over there.  (Only maybe not.  Last time she &lt;em&gt;was&lt;/em&gt; warned that appearances can be deceiving.)  But she's certainly worth investigating.&lt;br /&gt;&lt;br /&gt;Bell drags her shells over in that direction.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=1419" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:1055</id>
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    <title>on a train</title>
    <published>2013-01-26T00:41:03Z</published>
    <updated>2013-01-26T00:41:03Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>63</dw:reply-count>
    <content type="html">Bell turns over the crate to her parents.  They believe her about finding it on the beach.  They open one can to celebrate, and then Shark very sensibly insists that the rest of it be stored until it is needed.&lt;br /&gt;&lt;br /&gt;The next few days, leading up to Tony's victory tour's stop in Four, see her ferretting out her remaining stash and distributing it between her parents and Lynnis's family until it's all gone.  They're assuming a ship lost a lot of merchandise at once.  Bad weather, one assumes.&lt;br /&gt;&lt;br /&gt;She stops replacing her shells by the doors.  But she does show up to work, until the day before when she has to leave.  Then, she fakes sick enough to stay home, spends the day sleeping, and - at night - is rested enough to execute her plan.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Dear Mom and Dad.&lt;br /&gt;&lt;br /&gt;I'm going for Atlantis.  It's okay!  I have a plan!  I'll come back and get you when I can and then we can all live there.  Please tell Mr. Carrasen I'm sorry about the canoe.  I'll bring him a new one after I get there!  I love you!  It's going to be great!&lt;br /&gt;&lt;br /&gt;  - Shell Bell&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;...the idea, after all, is to instantly convince them that she is dead.  That she is too foolish and unprepared to have any chance.  That there is no point in worrying about her any further, and they should move directly to grieving - certainly not wasting time looking for her or reporting her as a missing person.  The fact that she's not swiping any of the cans and only one water container - is not even bringing a &lt;em&gt;fishing rod&lt;/em&gt; - is another clue, of course.&lt;br /&gt;&lt;br /&gt;Shell Bell wears her nice dress - it'll attract less attention in the town than work clothes, on a Victory Tour day where everyone's supposed to celebrate, and the town in question is big enough that her mere unfamiliarity won't catch her out immediately.  She packs one more practical change of clothes, sticks her stick in her hair, and puts one salty roll in her pocket to eat at around midnight and a few strips of dried salmon to nibble on as necessary through the walk.  She's also wearing the less remarkable-looking of the two protective amulets she traded for during her stay in Milliways.  It looks like a lump of white glass - it could even pass for sea glass.  The other stuff she obtained is waiting for her in her room in the bar.&lt;br /&gt;&lt;br /&gt;She melts the lock on the canoe shed and buries it deep in the sand.  She drags out a canoe.  Briefly, she considers actually canoeing to the next town up, but while she knows how to row like any District Four resident does, she's worried about being noticed on her way in, and it'll be easier to avoid that if she's not in the place where all the actual industry goes on, namely the shore.  She pushes it out to sea regretfully.  Saltwater spatters her dress, but it dries as she goes.&lt;br /&gt;&lt;br /&gt;She talks to her recorder in the dark silence.&lt;br /&gt;&lt;br /&gt;And just before dawn peeps over the ocean, she's picked her way through the sleeping town to the train station and she's pretending to be a premature, eager celebrator.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=1055" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:1005</id>
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    <title>among her own kind</title>
    <published>2013-01-21T20:20:42Z</published>
    <updated>2013-01-22T18:09:03Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>532</dw:reply-count>
    <content type="html">Shell Bell finds Milliways once when she is eighteen.  She has been there for two days now, setting up her sign ten minutes out of every waking hour, wiping down tables for her quarters in the staff area, eating buttery potatoes (she has been told that this is a complete nutrient package, for humans).  Her wand is holding a bun of hair in place on the back of her head.  Her shells are stashed safely in her room; she's budgeting carefully and she'll pay her tab when she leaves.&lt;br /&gt;&lt;br /&gt;No one's talked to her due to the sign yet.  They don't always.  She sets it up anyway, like clockwork, so everyone gets the chance.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=1005" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:532</id>
    <link rel="alternate" type="text/html" href="https://she-sells-seashells.dreamwidth.org/532.html"/>
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    <title>in atlantis's hall of treasures</title>
    <published>2013-01-21T17:52:27Z</published>
    <updated>2013-01-21T17:52:27Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Bell does not discover immediately that the Bar will let her run a tab.  Having spent all of her shells on that one, glorious meal, this limits the amount of time she can spend there - although not by very much.  On that kind of fuel Bell easily spends 34 hours eating nothing but half of a friendly old man's fried potato sticks and some water from the sink in the bathroom (to which she finds it necessary to climb).&lt;br /&gt;&lt;br /&gt;During those hours, apart from two naps spent curled up on a booth bench, Bell meets everyone.  She listens with enormous, sparkling eyes to every story they will tell her and tries her best to trade back in stories of her own.  She doesn't know very much about the reality of her world yet.  She's only started school recently.  But &lt;em&gt;here&lt;/em&gt; everyone is strange and no one can tell the difference if she runs out of reality and trades in stories about Atlantis that the sailors tell.&lt;br /&gt;&lt;br /&gt;(Most of them can tell, but she's six, and they indulge her.)&lt;br /&gt;&lt;br /&gt;After she's been in the bar for a day and a half, she is hungry enough to notice, and she's out of shells, and no one besides that old man has noticed how spindly and tired she is and responded with an offer of food.  Bell needs to go home and eat some... sigh... clams.  Maybe salty bread too if she's lucky.&lt;br /&gt;&lt;br /&gt;She runs up to the bar that is a lady.  "I gotta go," she tells it.  "Can I come back soon?  Please?  I'll bring you so many shells."&lt;br /&gt;&lt;br /&gt;The napkin says, &lt;em&gt;That's not up to me, little one.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;"Who is it up to?" Bell asks, putting one hand over her stomach and feeling it gurgle.&lt;br /&gt;&lt;br /&gt;The Bar doesn't answer her.&lt;br /&gt;&lt;br /&gt;"Well," says Bell, "please ask them real nice if you can come visit me again?"&lt;br /&gt;&lt;br /&gt;No reply.&lt;br /&gt;&lt;br /&gt;"Bye," whispers Bell.&lt;br /&gt;&lt;br /&gt;The nice man might have taken her home, but Bell has parents at home, and friends, and she'd miss them.  It's worth eating clams to have her family, especially since without her to dig clams they wouldn't have as much to eat.&lt;br /&gt;&lt;br /&gt;So she goes through the door, and lets it close behind her, and winces when she hears it click and turns around and sees only the door to her room.  (Bell has her own room mostly because she is an only child.  If she had a brother or a sister she would have to share.)&lt;br /&gt;&lt;br /&gt;She tells her mommy she's hungry.  Her mommy serves her some bread and some clams in a thin sauce.&lt;br /&gt;&lt;br /&gt;Bell needs to go back.&lt;br /&gt;&lt;br /&gt;But first she needs more shells.&lt;br /&gt;&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;Bell becomes obsessed with Milliways.  She doesn't find it often.  The shortest gap is six months and the longest is sixteen.  But by proxy, she becomes obsessed with shells.  Everyone - even her parents - calls her "Shell Bell" by the time she's turned eight.  She keeps clamshells, sacks of them by every door in town she ever goes through and the one on the clam boat she crews with, and throws a tantrum when someone moves them away.  They're clean shells, they don't stink, and she's cute; people get used to it.  Sometimes she finds that someone desperate has stolen a sack of them to sell, but she always manages to replace those before she finds herself staring into Milliways through a ransacked door.&lt;br /&gt;&lt;br /&gt;She also finds out that other shells are worth more than clam shells.  It is harder for her to keep these.  They're more expensive - a decent cowrie or oyster or abalone shell can be sold for serious money, and she could get in trouble for serious poaching if she were caught and Shark's friendships with his ex-co-workers couldn't save her.  She obtains and cleans the shells in secret, between clamming expeditions, when she can get away - usually she just eats the meat of the animals she's harvesting, raw, alone on the beach, and then she takes thread from her mother's sewing box and ties it around her prizes and wears them under her clothes so she's never caught without them.&lt;br /&gt;&lt;br /&gt;When Bell finds a door to Milliways, she makes use of it.  She stays as long as she can pay for meals with clamshells.  She doesn't indulge too much in feasts like that first.  It's cheaper to get other things.  She can stay for &lt;em&gt;weeks&lt;/em&gt; if she holds herself down to potatoes and chicken with enough butter on them to keep her going so she doesn't need more than one meal a day.&lt;br /&gt;&lt;br /&gt;Her other shells go towards other things.&lt;br /&gt;&lt;br /&gt;By the time she's been to Milliways three times and she is nearly nine, Bell has borrowed many books and videos from the bar and learned a thousand incompatible facts about faraway worlds, and she's also bought a few things that she can take home. She has a large bottle of children's multivitamins and she takes one every other day so they'll last.  She has the most condensed, preservative-riddled food the bar can sell her, squirreled away in hiding places her father's too busy and her mother's too silly to check.  She specifically requests it in packaging that looks like it could drop off a Capitol cruise ship.  When times are bad - when the salmon trawler comes back empty, when all of the neighbors have enough patches on their clothes for a week solid - she can roll a can in sand or wrap a plastic packet in a bit of seaweed and claim she found it on the beach, and they can have beans or Mandarin oranges in syrup or beef jerky and get by a little longer.&lt;br /&gt;&lt;br /&gt;She spends so much time on the beach and has such bizarre preferences about her clamshell sacks that people begin to consider Shell Bell a little... feebleminded is one of the nicer words.  She doesn't pay a lick of attention in school; she can learn anything she'd care to know in Milliways without a teacher breathing down her neck.  She does her work on the clam boat, but quietly, making no friends.  Mercifully, she does not attract bullying; anyone who wanted to beat on her would have to answer to Shark.  (She does have a reputation as a tattletale as well as a weak mind.)&lt;br /&gt;&lt;br /&gt;Bell tries to perform transactions with the other patrons, too, she wants &lt;em&gt;magic&lt;/em&gt; and &lt;em&gt;tech&lt;/em&gt;, but this doesn't usually work as well.  In general they're happy to talk, reluctant to give her stuff, and she imagines this will only get worse as she grows older, taller, less adorably waifish.  Some of them would be happy to bring her to their worlds, but she doesn't know how to survive in them, she doesn't know how long it would take her to get back - they say they have more food, there, in their homes, but food costs money or harvesting time or both, it &lt;em&gt;always&lt;/em&gt; does, and if she went someplace where they didn't have any clams and her shells were no good as money she would simply starve.&lt;br /&gt;&lt;br /&gt;When Bell is thirteen, though, someone recognizes her.&lt;br /&gt;&lt;br /&gt;"You look like Her Majesty," observes the sleek young lady in the pretty dress.  "Younger, but..."&lt;br /&gt;&lt;br /&gt;Bell tilts her head.&lt;br /&gt;&lt;br /&gt;"She must be another version of you.  I've met fully six of her, but they all looked late teens, early twenties, though some were far older... What's your name, child?"&lt;br /&gt;&lt;br /&gt;"Bell."&lt;br /&gt;&lt;br /&gt;"Yes, clearly some sort of alternate.  Are you planning to take over your world, little Bell?" chuckles the lady.&lt;br /&gt;&lt;br /&gt;"Maybe," says Bell cagily, because she wants more information.&lt;br /&gt;&lt;br /&gt;The lady laughs.  "Most of you do!  There was one who only had her own inventions to work with, no magic, and she only has a country, not a whole world, but that's you, that's your type."&lt;br /&gt;&lt;br /&gt;"Will a lot of people recognize me now I'm this age?" Bell wants to know.&lt;br /&gt;&lt;br /&gt;"Probably," laughs the lady.  And then she goes home.&lt;br /&gt;&lt;br /&gt;Bell thinks.&lt;br /&gt;&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;Future trips to Milliways see Bell paying an oyster shell for a piece of posterboard and begging the loan of a marker.  She writes, &lt;em&gt;My alternates tend to take over the world.  Advice available.  Rates negotiable.&lt;/em&gt;  She puts the sign up for ten minutes out of every hour, so most visitors have a chance to see it but she can still move freely about the bar and talk to people the rest of the time.&lt;br /&gt;&lt;br /&gt;And most people laugh at the sign, or have nothing she wants, or aren't interested in her advice.&lt;br /&gt;&lt;br /&gt;But some of them don't and have and are.&lt;br /&gt;&lt;br /&gt;Bell starts taking home interesting trinkets.  She's limited to things the clients can afford to buy from the bar or that they have on them on the spot, but Milliways is a place of coincidences.  She can't take anything she'll have to explain so her payments run towards the small and covert.  A flat little pouch that will cling to the skin on her back, match its color, and hold her shells.  A slender stick of an audio recorder that will hold &lt;em&gt;terabytes&lt;/em&gt;, so she can take down every conversation she has in the bar and consult it later.  A jar full of water purification tablets that she starts dropping in the well, and her family doesn't get the salt fever that year.&lt;br /&gt;&lt;br /&gt;And a wand of pyrokinesis, which as far as she can tell has no &lt;em&gt;productive&lt;/em&gt; use at all.&lt;br /&gt;&lt;br /&gt;Bell has no idea, when she takes this wand, why she wants it.  But she does want it.  It looks like a stick, and not even a metallic stick like her audio recorder; she can wear it in her hair and this won't look suspicious given that she's already considered funny in the head.  And she doesn't often have cause to set things on fire, really, but having it makes her feel better.  She plays with it when she's on the beach and there's no one watching and the sand around her is wet and it's safe.  When she gets more accustomed to it, she can make ugly black glass.&lt;br /&gt;&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;Bell doesn't take tesserae.  Her parents don't ask her to.  They get by, and she does conveniently produce food that she "found on the beach" whenever things threaten to get worse.&lt;br /&gt;&lt;br /&gt;Bell is picked as tribute once anyway, when she's sixteen, and she has to stand on the stage trembling and wondering what will happen to her family if she manages to escape into someone else's world before they put her in the arena, wondering what will happen to &lt;em&gt;everything&lt;/em&gt; if she goes in and wins by setting the other tributes alight with her wand (they'd let her take it, you're allowed one thing, it's a &lt;em&gt;stick&lt;/em&gt;).  But District Four has Careers, and a lithe, powerful girl who knows what she's doing with a trident and a net volunteers, and pats Bell patronizingly on the head, and goes into the Games and dies of dehydration four days in.&lt;br /&gt;&lt;br /&gt;Bell "finds food on the beach" for her family, too, after that.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=532" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-01-21:1950469:419</id>
    <link rel="alternate" type="text/html" href="https://she-sells-seashells.dreamwidth.org/419.html"/>
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    <title>by the seashore</title>
    <published>2013-01-21T08:34:06Z</published>
    <updated>2013-01-21T16:06:05Z</updated>
    <dw:security>public</dw:security>
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    <content type="html">"Bell" is supposed to be short for something, but the something isn't in her official files anywhere; her parents named her directly for the chime in the tower, that warns about the weather and the tide and, once a year, the required viewings on the village television.&lt;br /&gt;&lt;br /&gt;Bell is six.  She is not old enough to go out on any of the boats yet.  She knows which kind she wants, though: she prefers clamming to all the other options (including trying to go into some support trade, like her mother, who mends and tailors and sometimes makes nets).  She is not, even at six, naive enough to expect she'll get an uninhibited choice.  So, at six, she has a spade and she wanders the beaches and collects clams.  She will have clam-related experience when she's eight and it's time for her to start going to sea.&lt;br /&gt;&lt;br /&gt;(Bell likes clams because someone once told her that quahogs, if no one eats them, live longer than any other animal in the world.  Including people.  They can live for hundreds of years.  Bell has not yet comprehended the hypocrisy of liking to harvest and eat something because she admires its longevity.  She's six.)&lt;br /&gt;&lt;br /&gt;Her father's not a Peacekeeper any more, but he knows them, he &lt;em&gt;was&lt;/em&gt; once one of them (and besides, she's six) and they leave her alone for the most part.  It's technically poaching to bring her quahogs home and crack them open and wash the grit out and scrape them into soup.  They don't get in trouble.&lt;br /&gt;&lt;br /&gt;They don't get much dietary variety, either.  Her parents come to rely on the clams, too fast.  Ranae, her mother, patches up the broken window instead of buying rice; trades her sewing for Bell's new school textbook instead of katniss.  Shark (his name is some archaic thing that starts with a "shar" sound, and then he was a Peacekeeper for years; the nickname was inevitable) spends the occasional voyage off from the salmon trawler, because he doesn't have to bring home salmon and coins in order to come home to dinner.  They eat so many clams.&lt;br /&gt;&lt;br /&gt;Bell keeps the shells.&lt;br /&gt;&lt;br /&gt;This isn't selfishness on her part.  Shells can be sold, but for trivial enough amounts that to most people, even District people, it's not worth it.  The hauling of the shells to market would burn more calories than you'd get from the wheat you could buy with the proceeds, from most parts of the village.  So the shells are hers.&lt;br /&gt;&lt;br /&gt;Bell is six, and she is lugging a bag of such shells, shucked and cleaned, when she finds it.&lt;br /&gt;&lt;br /&gt;She is by far the youngest person in the bar.  In fact, even years later, even after she stops being the youngest person in the bar, she never sees someone who &lt;em&gt;looks&lt;/em&gt; six (though she sees a few people who are).  Everyone around her is tall and strange in any of a hundred ways and doesn't know what to make of a girl in wispy ragged hand-me-downs (she has a nice dress, but it's not for clamming) and dragging a sack of shells.&lt;br /&gt;&lt;br /&gt;Someone other than Bell might have turned around and left, convinced herself she never saw such a thing or that it was a dream.&lt;br /&gt;&lt;br /&gt;Bell sees empty chairs and she sits in one.&lt;br /&gt;&lt;br /&gt;Bell listens.&lt;br /&gt;&lt;br /&gt;Bell learns the following important things:&lt;br /&gt;&lt;br /&gt;1. There are places that are not any Panem District or the Capitol.&lt;br /&gt;&lt;br /&gt;2. This is the way to get to those places, is through this place.&lt;br /&gt;&lt;br /&gt;3. Most places are nicer places to live than hers.&lt;br /&gt;&lt;br /&gt;4. She could follow someone home, if she tried.&lt;br /&gt;&lt;br /&gt;5. But then she'd be stuck there unless they brought her back through.&lt;br /&gt;&lt;br /&gt;6. And they might not be able to do that, because the door appears whenever it wants.&lt;br /&gt;&lt;br /&gt;7. When she leaves, it will still be the time when she left, probably.&lt;br /&gt;&lt;br /&gt;8. The bar is actually a lady, she can make food &lt;em&gt;appear&lt;/em&gt;, and she can talk, with napkins.&lt;br /&gt;&lt;br /&gt;This last piece of information is exceedingly important.  Bell drags her shells to the bar.  She has two coins in her pocket which she found on the ground outside school.  "I would like some food," she says to the air.  "Please."  She puts her coins on the counter.&lt;br /&gt;&lt;br /&gt;A napkin slides forward.  &lt;em&gt;You'll need to be a little more specific,&lt;/em&gt; it says.&lt;br /&gt;&lt;br /&gt;"I would like some food I can afford," Bell says reluctantly, even though she doesn't think even a bar who is also a lady could chase her if she dined-and-dashed.&lt;br /&gt;&lt;br /&gt;This may or may not have been the sort of specificity the bar was looking for, but: food appears.  There is a plate of noodles and beef and vegetables that aren't seaweed, smothered in sauce, and there's a hot soup full of ribbons of eggs, and there is a tall, cold drink as thick as wet sand and with chunks of a fruit she's never had before, and there is &lt;em&gt;cake&lt;/em&gt;, thick dark cake with frosting as tall as the crumb.&lt;br /&gt;&lt;br /&gt;Bell stares at it.&lt;br /&gt;&lt;br /&gt;Slowly she slides her two coins across the bar.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;And your shells, dear,&lt;/em&gt; says a new napkin.&lt;br /&gt;&lt;br /&gt;Shells.&lt;br /&gt;&lt;br /&gt;She could trade &lt;em&gt;shells&lt;/em&gt; for &lt;em&gt;food&lt;/em&gt;.  Just one bag of shells meant &lt;em&gt;this sort of food&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Bell heaved the shells up and over the bar with a mighty effort and wasted no further time in putting away her meal.  She was little, but she was hungry, and she paced herself, and the portions were really reasonable sizes even if they looked massive to &lt;em&gt;her&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;After she finished her food, Bell explored the rest of the bar.&lt;br /&gt;&lt;br /&gt;There might, after all, be other things she could use in this hall of wonders.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=she_sells_seashells&amp;ditemid=419" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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